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Through the ages a story of civilization
Through the ages a story of civilization









through the ages a story of civilization

One of these has a warrior unit, so it is outdated.Įach army gets an air force, which doubles its tactical strength. Normally, an army's tactical strength is +2, but two of them also get air force units, which doubles their strength to +4.Īll together, the armies contribute a tactical strength of +10. In addition, your tactic allows you to form three armies.

through the ages a story of civilization through the ages a story of civilization

ExampleĪll these units contribute to your strength rating. Each air force unit can be assigned to at most one army.

through the ages a story of civilization

No tactic requires air forces, but an air force unit can join any army to double its tactical strength. Air Force UnitsĪir forces are a new type of military unit that appear only in age III.Īn air force unit contributes its strength to your strength rating, like any other military unit. You score a certain number of culture points based on your other cards and workers in play. Otherwise, the following round is the last round.Īge III wonders have a one-time effect that is resolved as soon as they are completed. If Age IV begins during the first player's turn, it is the last round.When the Age III civil deck runs out, Age II cards in hand are discarded, Age II leaders, unfinished wonders, and pacts are removed from play.This works like the game-ending age in your first game: The game continues for another age.Īge IV is the game-ending age. After resolving the end of Age II, shuffle the Age III civil and military decks and place them on the current age board as the new current age decks.

#THROUGH THE AGES A STORY OF CIVILIZATION FULL#

Victory is achieved by the player whose nation has the most culture at the end of the modern age.In the full game, Age III is a full age like Ages I and II. It is very difficult to win with a large military, but it is very easy to lose because of a weak one. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. Players that have a weak military will be preyed upon by other players. Military is built in the same way as civilian buildings. While balancing the resources needed to advance your technology you also need to build a military. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. One of the primary mechanisms in TTA is card drafting. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age. Weakness in any area can be exploited by your opponents. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Through the Ages is a civilization building game. Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game’s cards over its three ages and extensive changes to how military works.











Through the ages a story of civilization